Inscription
From IfWiki
- Create Glyphs
- Enhancements to an individual's spells or abilities.
- Glyphs can be sold and bought from others (dont need to be an Inscriber to use Glyphs)
- Shoulder enchantment (Inscriber-only Master Inscriptions)
- Create Vellums that allow enchanters to write down enchants (for trading, examples below)
- Tarot Cards (to gain profession-specific rewards)
- Off hands
- A logical companion to the Herbalism profession: Most raw materials for Inscription come from herbs.
Contents |
Glyphs
Once a scribe has gathered his pigments, created his inks, and purchased his parchments, he can begin practicing his skill in scribing scrolls and glyphs. However, before a scribe can place a glyph on his spellbook or that of one of his friends, he should learn a little about the glyphs and the levels required to unlock them.
At level 15, a character's first Major and Minor glyphs are unlocked, allowing him to be enhanced by one Major Glyph and one Minor Glyph. At level 30, the character unlocks a second Major Glyph. Levels 50 and 70 bring him the last two Minor Glyphs and, at level 80*, he will unlock the final Major Glyph in his glyphs sheet.
* Level 80 will be attainable only after the release of Wrath of the Lich King.
Major Glyphs
Major Glyphs are glyphs which modify the mana cost, the cooldown, the duration of effect, or add an effect to a spell or ability. These glyphs, depending on the level, can require rare inks or expensive parchments, in addition to a higher level of Inscription.
Minor Glyphs
Inscription trainers will teach a promising scribe the skill "Minor Inscription Research." This skill can be used once per day to discover a Minor Glyph. Much as alchemists create potions, elixirs, or perform transmutes in order to discover new aspects of their profession, scribes will discover Minor Glyphs using this Research skill. Minor Glyphs can be used to enhance or modify a spell's effect or cost, but at a much lower degree than Major Glyphs. For example, one Minor Glyph for mages, Glyph of the Penguin, changes the effect of their Polymorph: Sheep spell to turn the target into a penguin.
Use of the Minor Inscription Research skill is currently the only method by which scribes can learn Minor Glyphs.
Vellums
Bleached Vellum, Armor Enchantment
Treated Vellum, Weapon Enchantment
Fine Vellum, Weapon Enchantment
Inscribed Vellum, Armor Enchantment
Enchanted Vellum, Weapon Enchantment
Imbued Vellum, Armor Enchantment
Milling
Once a scribe has chosen his path and begun to learn the Inscription profession, he will need to gather the materials necessary to create his scrolls, glyphs, vellums, and items available only to scribes. The most common items used are parchments, which can be purchased from an Inscription Goods vendor (usually located near a trainer), and pigments, which are obtained by milling herbs. Milling is a special Inscription-only ability much like Prospecting for Jewelcrafters. In order to create his inks, a scribe will mill several herbs together using this skill. Therefore, scribes may find it most useful to pick up the herbalism gathering profession in order to keep themselves in a steady supply of pigments for their inks. Some of the inks, the pigments required to make them, the herbs they can be milled from, and the skills required to obtain them are listed below:
| Type | Milled From | Required Skill | Used To Make |
| Alabaster Pigment | Silverleaf, Peacebloom, Earthroot | 1/1-15 | Ivory Ink, Moonglow Ink |
| Dusky Pigment | Mageroyal, Briarthorn, Swifthistle, Bruiseweed, Stranglekelp | 75/50-100 | Midnight Ink |
| Verdant Pigment | Mageroyal, Briarthorn, Swifthistle, Bruiseweed, Stranglekelp (rare) | 85/50-100 | Hunter's Ink, Dawnstar Ink |
| Golden Pigment | Wild Steelbloom, Grave Moss, Kingsblood, Liferoot | 105/115-150 | Lion's Ink, Dawnstar Ink |
| Emerald Pigment | Fadeleaf, Goldenthorn, Khadgar's Whisker, Wintersbite | 150/160-195 | Jadefire Ink, Royal Ink |
| Indigo Pigment | Fadeleaf, Goldenthorn, Khadgar's Whisker, Wintersbite (rare) | 175/160-195 | Royal Ink |
| Violet Pigment | Firebloom, Purple Lotus, Arthas' Tears, Sungrass, Blindweed, Ghost Mushroom, Gromsblood | 200/205-250 | Celestial Ink, Fiery Ink |
| Ruby Pigment | Fadeleaf, Goldenthorn, Khadgar's Whisker, Wintersbite (rare) | 225/205-250 | Fiery Ink |
| Silvery Pigment | Golden Sansam, Dreamfoil, Mountain Silversage, Plaguebloom, Icecap | 250/260-290 | Shimmering Ink, Ink of the Sky |
| Sapphire Pigment | Golden Sansam, Dreamfoil, Mountain Silversage, Plaguebloom, Icecap (rare) | 275/260-290 | Ink of the Sky |
| Nether Pigment | Felweed, Dreaming Glory, Terocone, Ragveil, Flame Cap, Ancient Lichen, Netherbloom, Nightmare Vine, Mana Thistle | 300/300-375 | Ethereal Ink, Darkflame Ink |
| Ebon Pigment | Felweed, Dreaming Glory, Terocone, Ragveil, Flame Cap, Ancient Lichen, Netherbloom, Nightmare Vine, Mana Thistle (rare) | 325/300-375 | Darkflame Ink |
Example: Dusky Pigment
Created Items
Example of a Inscription item