Getting to know the guild

We highly recommend to use the forums and guild chat no matter if you are new or a founding member of the guild. The forums contain everything from Raid signup information to a general mayhem section where the members and friends talk about totally random topics.

Don’t be a stranger, get to know us.

Guild Mods and Add-ons

CT Raid Assist
Deadly Boss mod
DKP
Currently we dont use a dkp systems for item buying, just for tracking.

Free roll
If no one wants a given item (or wants to bid on it), it can be opened up to all who can use, disenchant, or sell the item.

Forced bank
Certain items like reagents, crafting materials, coins and hakkari bijou will automatically be going to the guild bank. From there, they are turned into crafted items to be rolled on, possibly by all guild members and not just raid members.

Gifts
On some occasions, the guild and/or raid officers may decide to award items to key players such as the MT(Main tanks) or MH (Main healers) to increase the guild’s rate of success on raids, or to simply reward effort outside of the normal DKP system (e.g. maintaining the guild’s website, helping other members). Such gifts are free and no transaction of DKP is involved. Obviously, there is a potential for abuse of this rule, so such gifts are typically only awarded when highly justified.

The DKP – who gets what and when

Zero-sum DKP is what we use if there is a dkp system used

Every item that can be received in a particular encounter is assigned a point value in advance. When such an item drops, players, in priority of their total number of points, have the option of receiving that item. If a player elects to do so, then everybody else participating in that encounter receives an equal fraction of the points just spent. Players are allowed to have negative points. The total number of points spent is always equal to the points received, which is the origin of the name “Zero-Sum”.

Here is an example to make this concept clearer. If we have a group that meets a challenge resulting in an item costing 80 points, and there are 40 members of the group, then everybody in the group would have 2 points added to their totals (80 point item divided by 40 group members). The person who receives the item would lose 78 points total (spent 80 on item but gets their 2 point share). In order for the person who just spent 78 points to get another item, he or she would have to wait until his or her total points were at least as high as the other members of the group. The final result here is a sort of round-robin scheme, weighted by the value of the item that was awarded.

Proponents of zero-sum DKP argue that it allows newer members more of a chance to receive items, since group members will often go into negative points after receiving particularly valuable items, and new members will start at zero points. However, the effect of this system is to assign both a price ceiling and a price floor to the “DKP Market,” which carries its own advantages and disadvantages.